A few months ago, I detailed the different virtual reality headsets coming to the market in 2016. Thanks to a timely birthday/Father’s Day combo (thanks, kids!), I was able to get my hands on an HTC Vive kit to do my own hands-on testing. What I’ve found makes me more certain than ever that VR is a game changer going forward in a number of different areas.
2016 is a landmark year for gaming. There’s the usual array of big titles being released, including a few long awaited sequels, as well as some interesting new IPs. But this year it’s not about the games, it’s about the hardware.
After decades of missteps (I’m looking at you, Virtual Boy) and empty promises, we’re finally seeing the first fully realized virtual reality systems being released for consumer use. While I haven’t been able to try them all myself (I’m pushing for a bigger R&D budget, though!), I’ve looked over the specs and there’s a lot to be excited about. There are also some pitfalls we would do well to examine.