On May 25, 2018, Quantic Dream released their much anticipated seventh game, Detroit: Become Human. (Warning: Link launches trailer, which contains swearing.) After spending a week or so with the game, I’ve found it has much worth recommending to even your casual video game player. But, more importantly, Detroit continues a cultural conversation that’s only going to grow in coming years, and it’s one the Church would do well to get involved in. What makes us human, and what moral value do non-humans have? Is life found in the essence of a thing or in its behavior and appearance? Does it matter how we treat objects if they’re not alive? Detroit seeks to answer the question of whether androids are human, but I think the bigger question isn’t whether the android is human (it isn’t). It’s whether the android’s owner will remain human if he or she learns to behave in inhuman ways.
We live in one of the most connected ages in history. We can stay connected with friends around the globe and have unlimited potential to make new friends. News travels around the globe in moments, and we’re routinely treated to a front-row view of history as live-streaming technology becomes more commonplace. At no other point in human history have we been so quickly and easily connected with other people.
So why are we so isolated?
There’s a story that’s told of a wise man to whom a king was indebted. The king offered him his choice of any reward in the kingdom, but the wise man demurred. Instead he asked only that the king provide him with a chessboard and a single grain of wheat on the first square. On the second square would be double that amount (two grains), and on the third twice that, and so on. The king readily agreed . . . and bankrupted his kingdom. By the time the board was halfway done, the thirty-second square was worth two to the thirty-second power, or 4,294,967,296 grains of wheat. The final square ended up being worth two to the sixty-third power, which is more wheat than the world produces in a millennium. (For the history and the math, see the wiki.)
Social media is an interesting paradox. On one hand, it’s really easy to use, and its strength lies in the fact that almost anyone can use it. (Not everyone should, mind you, but there’s nothing we can do to stop that!) On the other hand, though, to do it well, to stand out from the crowd and make sure your message gets heard. . . . That’s a lot harder. Hopefully over the years of reading the CTS blog, you’ve learned a trick or two and you’ve gotten a solid foothold in at least one social media community. (If you’re looking for some tips to get started, check out the archives.)
Technology touches all aspects of our lives. From the ways we work, play, create, and learn all the way to how we spend our final days, technology plays a significant role in what’s possible, and, of course, what isn’t . . . at least for now. Ministry is no exception to this, and the Church has historically been one of the bastions on the cutting edge of technology. We were among the first to adopt the codex, and some of the earliest written words in history are found in the Old Testament. Even Martin Luther benefited from his unique timing in technological history by seeing his writings widely distributed through Gutenberg’s printing press. The Church and technology are old friends.
This excerpt as taken from the ebook Computer Security for Your Church.
The mobile revolution has brought with it a number of new security threats. Modern devices can carry infected files as easily as floppy disks could in ages past. Additionally, the threat of devices being lost, stolen or compromised themselves leave a number of concerns which need to be thought through. While it’s beyond the scale of most church offices to be able to fully secure and administrate these things, there are nonetheless a few simple precautions which can make your data more secure.
In the bad old days of the web, users had to specify the formatting for every page and item on the page in the HTML tag. This worked, but it led to a lot of repeated code, and it made changing your site’s look or design an absolute nightmare. (In fairness, designing a site was a bit of a nightmare, so it evened out.)
Now that you’ve decided on your message and audiences (if not, see part 2 in this series) it’s time to look at where you’re actually going to put the website once you’ve got it perfected. There are quite a few options, so it’s easy to get lost.