On May 25, 2018, Quantic Dream released their much anticipated seventh game, Detroit: Become Human. (Warning: Link launches trailer, which contains swearing.) After spending a week or so with the game, I’ve found it has much worth recommending to even your casual video game player. But, more importantly, Detroit continues a cultural conversation that’s only going to grow in coming years, and it’s one the Church would do well to get involved in. What makes us human, and what moral value do non-humans have? Is life found in the essence of a thing or in its behavior and appearance? Does it matter how we treat objects if they’re not alive? Detroit seeks to answer the question of whether androids are human, but I think the bigger question isn’t whether the android is human (it isn’t). It’s whether the android’s owner will remain human if he or she learns to behave in inhuman ways.
Part two of a two-part series on Incremental Change vs. Transformational Change by Rev. Bill Johnson.
Part one of a two-part series on Incremental Change vs. Transformational Change by Rev. Bill Johnson.
An author I once read (and have now forgotten the name of) shared a story about incremental change. Take a photo. It’s a good photo, and probably one you’ll look back at often, but it’s just a photo. Take a second photo of the same subject moments later. Now, switch back and forth between the two photos. You will see that a few things have changed, and the experience will begin to feel a bit like one of those “Spot the Difference” puzzles you find in the Sunday newspapers. It’s a change, but it’s really just a notch forward. Two pictures aren’t really all that much different than one picture. This is incremental change.
Had we talked three or four years ago, I’d have told you that there were some tasks computers were exceptionally good at completing, like calculations or repetitively crunching scenarios.
I’d have also told you, though, that there were some things they weren’t very good at doing, and probably never would be, simply because of the amount of variables involved, such as driving a car, reading emotions, or pretending to be human.
On some level, that changed this week.